I had a month to make an environment and it is indisputable that despite the many mistakes I made, I learned a lot during the project. In the first week, I started looking for some references on the internet, blocking the objects, and making the layout of the level. In the second week, I made the UV of the objects and the textures, I ended up messing up a bit and that ended up going into the third week. In the third week, the main objective was to finish the lighting for the level, and in the fourth to deliver the project. I researched a little more about unreal materials and blueprints to learn by myself some things that I wanted to put in the project like the leaves moving, the coordinated lighting with the emissive maps, using spline with a base mesh to make the cables directly in the unreal, among others little things that gave an extra charm to the final project.